Traveller-digest       Monday, August 23 1999       Volume 1999 : Number 997



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Shirt Pictures
Re: Shirt picture favorites?...
Re: Grav deck plates.
Re: Shirt picture favorites?...
RE: Shirt Pictures
Re: Shirt picture favorites?...
Re: Shirt Pictures 
Re: Shirt Pictures
RE: Shirt Pictures
The Heritage Trilogy
Re: Plankwell
Re: The Heritage Trilogy
Re: Baby [OT, but traditional]
Re: Shirt picture favorites?
Re: Shirt Pictures
Re: Vilani Language
RE: Shirt Pictures
Re: Vilani Language
Re: Bureaucrats (was re: Puzzling Sig)
FW: Low ship weight
FW: Aslan Language
FW: Low ship weight
FW: Plankwell
re: The Sunbeard Declaration
Re: Grav deck plates.
Re: The Heritage Trilogy
Re: Vilani Language
Re: Vilani Language

----------------------------------------------------------------------

Date: Sun, 22 Aug 1999 23:19:49 -0400
From: Mark Urbin <eclipse@ultranet.com>
Subject: Shirt Pictures

This is bloody obvious!  Ditzy Shirts!


- ---------------------------------------------------------------------------
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
"This has the characteristic look and feel of a complete fiasco."
                 http://www.ultranet.com/~eclipse/
- ---------------------------------------------------------------------------

------------------------------

Date: Sun, 22 Aug 1999 23:21:33 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Shirt picture favorites?...

Jesse,

You sure make things hard for us! I Love the type A leaving the station
also the sub-merch (sm orbit1001...), but the one I think is best suited
for a tee shirt is the orginal starports cover, that Loren isn't using!
That has so many really nice elements in it that I think it would look
great on a shirt!

Mike

The Roc wrote:
> 
> ----- Original Message -----
> From: Jesse DeGraff <fenris@slip.net>
> To: <traveller@lists.imagiconline.com>
> Sent: Monday, August 23, 1999 8:30 AM
> Subject: Shirt picture favorites? (Was Hats off.....)
> 
> > I'm all for it.  Are there specific pictures that people have seen on my
> > site or in the G:T books that are favorites?  Maybe we can do the top 2 or
> 3
> > (I'd buy a couple of each myself :)
> >
> > Best,
> > Jesse
> >
> 
> Hmmmm...?  To many!  The Type A leaving that orbital starport has lived on
> my desktop for some time now... that would be a vote from me I guess
> 
> -- The Roc

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Sun, 22 Aug 1999 23:29:34 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: Grav deck plates.

At 11:05 AM 8/23/99 +1000, you wrote:
> > From: Juliean Galak
> > That was my solution in a (forgive me, I have sinned... I was young,
> > naive...) Star Trek game once.
>
>Was that the FASA Star Trek game?
>
>FASA, of course, started as a Traveller licencee.  The ST RPG was a
>"cousin" of Traveller, with marked similarities.

No, actually this was a free-form PBEM that started out on Prodigy and 
moved to Newsnet when P* hiked their rates...

           -- Juliean Galak (a.k.a. Falcon)

- --
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/                

------------------------------

Date: Sun, 22 Aug 1999 23:32:25 -0400
From: Juliean Galak <jg42@cornell.edu>
Subject: Re: Shirt picture favorites?...

At 12:51 PM 8/23/99 +1000, you wrote:

>Hmmmm...?  To many!  The Type A leaving that orbital starport has lived on
>my desktop for some time now... that would be a vote from me I guess

The one with the lens flare paralleling the ship?  I'd vote for that too... 
I put it up on my workstation at work  this summer, and by the end of the 
summer everyone in the office had it up... No, none of them are Traveller 
players...

           -- Juliean Galak (a.k.a. Falcon)
	     Gearhead-in-Training

- --
Gerfalcon Enterprises - GURPS Traveller Ironmongery for the 5th Millenium
IMTU tc  t4+ tg++ tt? ru ge++ 3i+ c+ jt au@ st+ ls+ pi-(+)
	ta- he+ kk-- hi+ as++ va++ dr+ so+ zh++ vi+ 0601
jg42@cornell.edu        "I do not agree with a word you say, but I will
                          defend to the death your right to say it."
                                              -- Francois Marie Voltaire
#include <disclaimer.h> "Imagination is more important than knowledge"
                          			     -- Albert Einstein
for PGP public-key and
more quotes, finger: jg42@gerfalcon.tzo.com
WWW Page: http://www.cadif.cornell.edu/~falcon/Traveller/              

------------------------------

Date: Sun, 22 Aug 1999 23:39:01 -0400
From: "Paul Schirf" <Paul@Schirf.com>
Subject: RE: Shirt Pictures

> This is bloody obvious!  Ditzy Shirts!

I have to agree...  I really want a Ditzy
shirt for the 6 year old girl in my house
that looks too much like the cartoon for
me to sleep soundly.

------------------------------

Date: Sun, 22 Aug 1999 22:50:53 -0500
From: "shadowcat" <meow@advancenet.net>
Subject: Re: Shirt picture favorites?...

My vote is for the BL-15 picture, which is magnificent

Shadowcat AKA Kevin Walsh
Captain of the Free Trader Beowulf
ADD/ADHD Advocate
http://www.advancenet.net/~meow

------------------------------

Date: Sun, 22 Aug 1999 23:48:59 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Shirt Pictures 

> > This is bloody obvious!  Ditzy Shirts!
> 
> I have to agree...  I really want a Ditzy
> shirt for the 6 year old girl in my house
> that looks too much like the cartoon for
> me to sleep soundly.

*THAT'S* gotta be a scary situation...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 14:26:40 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Shirt Pictures

- ----- Original Message -----
From: Paul Schirf <Paul@Schirf.com>
To: <traveller@lists.imagiconline.com>
Sent: Monday, August 23, 1999 1:39 PM
Subject: RE: Shirt Pictures


> > This is bloody obvious!  Ditzy Shirts!
>
> I have to agree...  I really want a Ditzy
> shirt for the 6 year old girl in my house
> that looks too much like the cartoon for
> me to sleep soundly.
>

*shudder*

However, I agree... a Ditzy shirt would look good on any of my three
daughters!

- -- The Roc

------------------------------

Date: Sun, 22 Aug 1999 21:45:09 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Shirt Pictures

ROFL!!!!

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Mark Urbin
> Sent: Sunday, August 22, 1999 8:20 PM
> To: traveller@lists.imagiconline.com
> Subject: Shirt Pictures
> 
> 
> This is bloody obvious!  Ditzy Shirts!
> 
> 
> ------------------------------------------------------------------
> ---------
> eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
> "This has the characteristic look and feel of a complete fiasco."
>                  http://www.ultranet.com/~eclipse/
> ------------------------------------------------------------------
> ---------
> 

------------------------------

Date: Sun, 22 Aug 1999 21:38:29 -0700
From: "John Palmer" <jpalme2000@digitalsomething.com>
Subject: The Heritage Trilogy

Has anyone read "The Heritage Trilogy" by Ian Douglas?

The novels are very entertaining. Well written, solid (if predictable) plot
line, and an excellent discussion of why there is no dominate culture in the
galaxy.

It's also GREAT source material for a (TL9?) lower tech Traveller game. The
plot revolves around the US Marine Corps. It's the story of how the Marines
battle to save the world, high TL "ancient" technology on found Mars/Moon,
and once again save the Marine Corps by giving it a new mission.

Pardon me if this is in the FAQ. Is there a Classic Traveller FAQ?

JP

------------------------------

Date: Mon, 23 Aug 1999 00:41:51 EDT
From: Sethkimmel@aol.com
Subject: Re: Plankwell

In a message dated 8/23/99 1:16:54 AM !!!First Boot!!!, fenris@slip.net 
writes:

<< The thing is that I think the Plankwell has more personallity that the
 > Tigeress.  All a Tigeress is a beach ball from hell, but a Plankwell is a
 > scary-*ss*d m*th*r-f*ck*r. >>

Personally, I think the Kokirik is even nastier looking....

------------------------------

Date: Sun, 22 Aug 1999 23:23:33 -0700
From: "Wayne" <wewart@home.com>
Subject: Re: The Heritage Trilogy

> Has anyone read "The Heritage Trilogy" by Ian Douglas?

Just read book 1 "Simper Mars". Don't see my self ready any more of the
trilogy. To much US flag waying for my Canadain heart,and I don't like the
way the UN is painted as toltarian power-mad group. I got the feel that Mr.
Douglas got the idea for this trilogy (maybe even wrote some of it) before
the fall of the USSR, and tried (badly) to have the UN fill the role of evil
empire in later rewrites.

> The novels are very entertaining. Well written, solid (if predictable) plot
> line, and an excellent discussion of why there is no dominate culture in the
> galaxy.

Well I can not agree with you there (see above)

> It's also GREAT source material for a (TL9?) lower tech Traveller game. The
> plot revolves around the US Marine Corps. It's the story of how the Marines
> battle to save the world, high TL "ancient" technology on found Mars/Moon,
> and once again save the Marine Corps by giving it a new mission.

Here I agree with you, with a little change the setting works for early
solomani space travel (just befor jump drives)

Any spelling mistakes in the above are mine (spell checker will not work for
some reason).
Wayne (CT/HG Templer wanna-be)
wewart@home.com
icq22113294

Give a man fire and he is warm for the night.
Set a man on fire and he is warm all his life.

------------------------------

Date: Mon, 23 Aug 1999 02:42:09 EDT
From: GypsyComet@aol.com
Subject: Re: Baby [OT, but traditional]

"Alan Bradley" <alanb@elf.brisnet.org.au>
 asks:

>Hmm, let's see - he's one of Ouzo's(*) old friends, is more or less a

>merchant, or could be an ex-Scout.  He'd be 30-something, and probably from

>Regina.  Now, what's his name?  Scratches head....


 Harald O'Singh
 Luc van Amarja
 Sean d'Jain
 Rudi (for Rudyard) Eisakkson
 Phillip St. Tathagore

 I could probably go on, but any number of Dragon articles on naming 
characters in ancient Earth languages would probably be of more help.

GC

------------------------------

Date: Mon, 23 Aug 1999 00:09:30 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Re: Shirt picture favorites?

Jesse wrote:

> I'm all for it.  Are there specific pictures that people have seen on my
> site or in the G:T books that are favorites?  Maybe we can do the top 2 or
3
> (I'd buy a couple of each myself :)

My vote(s) are for the Suleiman class coming from the blue world, and the
"Donosev_in_belt".

Oriontwin
orion 0609 C36AA84-A hi- va+ vi+ so++ A633
tc+ tm+ tn t4+ tg-- ru+ he+ 3i!(+) c+ jt- st++ pi+ ta ge

------------------------------

Date: Mon, 23 Aug 1999 00:43:28 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Re: Shirt Pictures

> This is bloody obvious!  Ditzy Shirts!
> 
OLDER Ditzy!

------------------------------

Date: Sun, 22 Aug 1999 23:19:26 +0100
From: Ewan Quibell <E.D.Quibell@bton.ac.uk>
Subject: Re: Vilani Language

Leonard Erickson wrote:

> In other words, they are "merely" a default setting. In the absence of
> an established grammar, humans seem to "invent" the *same* grammar over
> and over. But they can learn other grammars just as easily.

IIRC the actual default setting is quite strong, studies on language
universals done on creoles suggest that the basics settings are things
like, Subject Verb Object is the way to lay out a sentence, single
word negatives, etc.

Basically people who can't communicate on a first language basis, find
a way to communicate using a mixture of whatever languages are about.
There descendants than take this basic communication and create a
natural language. Anything missing in the pigeon (the basic
communication) is created by the next generation in the creole (a
natural language). As far as I am aware all Creoles are so alike that
when you move passed the words to the underling structure it suggests
that language and it's basic settings are instinctive in the human brain.

In other words leave some non speaking humans somewhere, and they will
create a language and it will follow certain lines.

Please note I haven't studied linguistics for six years so current
thinking may be different from the above.

Ewan
- -- 

   Ewan Quibell                       Their's not to make reply,
   Senior Communications Engineer     Their's not to reason why,
   Computer Centre                    Their's but to do and die:
   University of Brighton             Into the valley of Death
                                      Rode the six hundred.
   E.D.Quibell@brighton.ac.uk              Alfred, Lord Tennyson

   #include<stddisclaimer.h>

   My spelling is entirerly due to dyslexia, typos, and poetic license

------------------------------

Date: Mon, 23 Aug 1999 01:13:47 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Shirt Pictures

Let's not start that again.  Touchy subject.  Please drop older Ditzie.

Sincerely,
Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Tom
> Sent: Monday, August 23, 1999 12:43 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Shirt Pictures
> 
> 
> > This is bloody obvious!  Ditzy Shirts!
> > 
> OLDER Ditzy!
> 
> 

------------------------------

Date: Mon, 23 Aug 1999 01:10:08 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Vilani Language

From: Ewan Quibell <E.D.Quibell@bton.ac.uk>


>IIRC the actual default setting is quite strong, studies on language
universals done on creoles suggest that the basics settings are things like,
Subject Verb Object is the way to lay out a sentence, single word negatives,
etc.
>
A lot of the languages I've studied were Subject Object Verb, especially
Japanese... which can be Topic Subject Object Verb...

Kiri

------------------------------

Date: Mon, 23 Aug 1999 09:30:48 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Bureaucrats (was re: Puzzling Sig)

At 22:25 22/08/1999 -0400, Walter Smith <SmithW@HARTWICK.EDU> wrote:

<snip>

>"Wow, that's a pretty primitive writing tool, I've never seen one before.
>Can I borrow one of yours to fill out these forms?"
>...bureaucrat hands over a "Request to borrow writing implement form".
>"Ummm, what do I use to fill *this* out?"
>"Ball-point pen. All official forms must be filled out in ball-point pen."
>...pan camera to smoke wafting gently out the PC's ears....

Welcome to Alpha Complex!

That's not Traveller...that's Paranoia.

It must be all this talk of cloning.

Besides, in my current campaign, the first thing that the PC in charge
of stores did is design lots of requisition forms. I'm sure one of them
was a writing impliment requisition form (and to get that you had to fill
in the form requisition form.)

:-)

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Mon, 23 Aug 1999 17:50:31 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Low ship weight

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Thomas
Schoene
Sent: Monday, 23 August 1999 1:51
To: traveller@lists.imagiconline.com
Subject: Re: Low ship weight




- ----------
> From: David J. Golden <goldendj@pcisys.net>
> To: traveller@lists.imagiconline.com
> Subject: Re: Low ship weight
> Date: Sunday, 22 August, 1999 1:34 PM
>
> 	For simplicity's sake, I considered going so far as to precalculate
> ship performance every 10% of fuel, i.e. performance at 100% fuel is
> xG, performance at 90% fuel is yG, etc. You'd still have to adjust
> for cargo loading.
>
> 	- It can get confusing, because vehicles, equipment, etc. are all
> rated in *mass*, not volume. How many 1.5 ton (mass) automobiles CAN
> you fit into your cargo bay?
>
> Disclaimer: Note I said non-GT versions of Traveller ... due to real
> life, I haven't been near a game store in over a year, and haven't
> checked out GT versions ...
>

GT still rates cargo by volume, but calculates ship performance by mass.
For simplicity, cargo mass is approximated at 5 mass tons per displacement
ton, which may be too low; most commercial designs should also be rated at
their "overload" condition of 20 mass tons per displacement ton of cargo.
(Sometimes it's also worthwhile to calculate fueled and unfueled
performance; it can make a significant difference in light, high-Jump
ships.)

On the question of carrying vehicles as cargo, this is one of the few good
results of the detailed GURPS Vehicles design system*; it produces a volume
figure as well as a mass figure.  Vehicles are treated as
"Roll-on/Roll-off" cargo, which takes up twice its actual volume in cargo
space.

* otherwise, Vehicles takes for too much work for the results, and takes up
way too much space in the source books.  IMHO, of course.

Tom Schoene

Vehicles designed with FFS were also designed according to volume first.
Aircraft used mass but then were given a transport volume for carriage on
starships.

Antony Farrell

------------------------------

Date: Mon, 23 Aug 1999 17:45:22 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Aslan Language

Does anyone know if their is a more complete lexicon of the Aslan languages
(and a source of fonts) than that which appeared in Solomani and Aslan.

As I am detailing the Banners sector which contains a number of Aslan states
(apparently not related to the Hierate) as well as human settled worlds this
information would be useful in naming worlds.

Also if anyone has information or thoughts on this sector they could drop me
a line.

Antony Farrell

------------------------------

Date: Mon, 23 Aug 1999 17:47:56 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Low ship weight

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Nick
Bradbeer
Sent: Monday, 23 August 1999 0:51
To: traveller@lists.imagiconline.com
Subject: Re: Low ship weight


>Is the amount of cargo space on a ship measured in displacement tons,
>registered tons, or freight tons? Do you have to make a conversion for the
>cargo space on a ship? It seems that you could carry a lot of freight tons
>in the volume of a cargo hold measured by LH2 displacement.


A freight ton is also 14 cubic metres, as far as I'm aware.

A 200-ton (2,800 m3) free trader which was 25% cargo space would have
capacity for 50 tons (700 m3) of cargo.

Most design sequences assume that freight does not exceed 1000km per m3 (the
density of water). It's widely assumed that really dense items of freight
are packaged in containers with a lot of waste space to keep the density
below that value.

Nick

I read somewhere (I think it was an issue of Challenge) that if cargoes of
greater than standard density (ie 1 ton per cubic meter) were carried, the
ships performance should be re-calculated if it was likely to take the ships
mass over 15 tons per cubic meter.

Antony Farrell

------------------------------

Date: Mon, 23 Aug 1999 18:10:21 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Plankwell

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of
Sethkimmel@aol.com
Sent: Monday, 23 August 1999 12:42
To: traveller@lists.imagiconline.com
Subject: Re: Plankwell


In a message dated 8/23/99 1:16:54 AM !!!First Boot!!!, fenris@slip.net
writes:

<< The thing is that I think the Plankwell has more personallity that the
 > Tigeress.  All a Tigeress is a beach ball from hell, but a Plankwell is a
 > scary-*ss*d m*th*r-f*ck*r. >>

Personally, I think the Kokirik is even nastier looking....

It should be after all it looks like the Klingons designed it!

------------------------------

Date: Mon, 23 Aug 1999 11:50:22 +0100
From: Andy Coombes <coombes@bcs.org.uk>
Subject: re: The Sunbeard Declaration

Hi,

I couldn't read your website (don't have permission to look at
users.hartwick.edu).
Is there any chance you could point me at another site, or email it to
me/the TML?

Thanks

Andy Coombes.

>OK, so http://hartwick.edu/~smithw/traveller.htm has an essay on
>piracy, is that enough to make me a ringleader? I swear officer, it's
>all hypothetical...
>
>Walt
>
>

------------------------------

Date: Mon, 23 Aug 1999 01:03:54 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Grav deck plates.

In mail you write:

> That was my solution in a (forgive me, I have sinned... I was young, 
> naive...) Star Trek game once.  After the bad guys transported to our 
> bridge.  Hold on to the console, and just flip the AG on and off.... as 
> everyone floats off the deck and then crashes back down.

Not-so-silly question.

Why would they "float off the deck"?

Seriously, this is *the* single biggest error in damn near every movie,
TV program and even *story* that deals with zero-g. 

If you are in the middle of a compartment in zero g, you'll stay there
unless some force pulls or pushes you out of that location. 

But if you are along a wall (or the floor or ceiling) you'll *also*
stay right there unless some force moves you. 

Removing gravity *won't* make you "float up". But your muscles mighgt
push you off gently. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 23 Aug 1999 07:27:31 EDT
From: AveNelso@aol.com
Subject: Re: The Heritage Trilogy

In a message dated 8/23/99 12:35:59 AM Eastern Daylight Time, 
jpalme2000@digitalsomething.com writes:

<< Has anyone read "The Heritage Trilogy" by Ian Douglas?
  >>
Yes, at least the first one.  I didn't know the rest were out yet,I'll have 
to look for them.  By the way "ian Douglas" is actually William Keith who has 
written much Traveller material (and is familiar to many on this list).

                Dave Nelson

------------------------------

Date: Mon, 23 Aug 1999 07:30:28 EDT
From: AveNelso@aol.com
Subject: Re: Vilani Language

In a message dated 8/23/99 4:13:39 AM Eastern Daylight Time, tiamat@tsoft.com 
writes:

<< 
 A lot of the languages I've studied were Subject Object Verb, especially
 Japanese... which can be Topic Subject Object Verb...
 
 Kiri
  >>
    I second that.   Latin and Greek are both (normally) Subject Object Verb, 
but word order is actually completely free since grammatical function is 
determined by word ending.
                Dave Nelson

------------------------------

Date: Mon, 23 Aug 1999 12:53:15 +0100
From: Ewan Quibell <E.D.Quibell@bton.ac.uk>
Subject: Re: Vilani Language

AveNelso@aol.com wrote:
> 
> In a message dated 8/23/99 4:13:39 AM Eastern Daylight Time, tiamat@tsoft.com
> writes:
> 
> <<
>  A lot of the languages I've studied were Subject Object Verb, especially
>  Japanese... which can be Topic Subject Object Verb...
> 
>  Kiri
>   >>
>     I second that.   Latin and Greek are both (normally) Subject Object Verb,
> but word order is actually completely free since grammatical function is
> determined by word ending.
>                 Dave Nelson

I wouldn't argue that lots of languages are SOV. All I was saying was
that the basic building blocks of language are ingrained as instincts,
and these instincts have been seen to produce languages with
remarkably similar structures, thus reinforcing the theory.

Now if you take these natural languages and apply a couple of thousand
years of language change to them, you might end up with what we have
at the moment. Thousands of different languages with all sorts of
different structures.

No one really knows but then the above is what the field of
Linguistics is all about.

Ewan
- -- 

   Ewan Quibell                       Their's not to make reply,
   Senior Communications Engineer     Their's not to reason why,
   Computer Centre                    Their's but to do and die:
   University of Brighton             Into the valley of Death
                                      Rode the six hundred.
   E.D.Quibell@brighton.ac.uk              Alfred, Lord Tennyson

   #include<stddisclaimer.h>

   My spelling is entirely due to dyslexia, typos, and poetic license

------------------------------

End of Traveller-digest V1999 #997
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